Event Day Builder

Tell it about your event. It plans the day and tells you whether it works. Estimates lean long, so you may finish sooner.

Step 1: Your Event Setup

Event

Program
20 teams

The most teams you'll accept when you post the event.

Competition fields

Fields you'll run matches on. Skills and practice fields are added for you.

Novice

Novice: a gentler match pace, one head referee.

The day

When doors open.

When you must be out of the building, including teardown.

Break

A 30-minute pause in the matches.

Judging

No judges or Judge Advisor needed.

Step 2: Your Event Day

Event Day Builder: event plan

Timeline

    The day, block by block

    The structure it recommends

    Finishes around

    1:25 PM

    35 min for teardown

    Volunteers

    9

    including you

    Fields

    4

    2x Competition · 1x Robot Skills · 1x Practice

    Matches per team

    6

    plus finals: 5 matches for the top 10 teams

    Time per match

    3:00

    start to next start

    Time Activity Duration

    Volunteer crew

    Who those volunteers are
      Equipment you'll need

      Counts follow your plan. Part numbers are for this season’s game.

      Other ways to run your day

      Pick a row to see your day that way. Other plans that fit your day.

      Use Fields Matches per team Head referees Day length Finishes Volunteers Result

      Estimates lean long on purpose. Plan for this day and you may finish early. Every event runs differently, so treat this as a starting point. Plan your own: search the Global Robotics Library for “Estimating Your Event Length”.